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Old Jan 24, 2008, 01:16 AM // 01:16   #21
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and i'm sure nobody said anything about pvp balance. this is a build to run around AB, spike people down, laugh at them as your dual KD's kill whatever skills they are trying to use in response, and /rank their corpses and /dance. it also happens to be a very powerful build in the right hands, potentially more powerful than the SP sins and assacasters. if you can't see it, then i'm not going to waste time spoon-feeding you.

and just so you know, i'm one of the first people to successfully play the assassin pre-NF, in both pve and pvp. if you search through the forums, you'll find that i wrote the first definitive guide on playing sins (now extremely outdated and rather poorly written, but i wrote it). i know more than i really want to know about assassins, so it stands to reason that whatever i find to be effective, it really IS effective.

of course, you can just disregard whatever i have to say and insult me and my guild some more. your choice.
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Old Jan 24, 2008, 08:50 AM // 08:50   #22
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Quote:
Originally Posted by moriz
anyways, here's mine:

CS: 9+1
DM: 12+2
tactics: 9

shove {E}
falling lotus
hoto
falling spider
twisting fangs
shadow walk
dash
healing signet
I tried this out in AB and it works quite well.

If you're capping a shrine or attacking a foe adjacent to one of their allies, do you just skip hoto and go to twisting fangs instead?
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Old Jan 24, 2008, 09:05 AM // 09:05   #23
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Oh snap. Drop heal sig for res sig and it still works like a charm in RA... wait a sec... just about anything works like a charm in RA =[

Oh well. I'm bored =D
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Old Jan 24, 2008, 11:36 AM // 11:36   #24
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Quote:
Originally Posted by JoeKnowMo
I tried this out in AB and it works quite well.

If you're capping a shrine or attacking a foe adjacent to one of their allies, do you just skip hoto and go to twisting fangs instead?
Yes, you go Falling Spider - Twisting Fangs and Dash back out. You'd be surprised how high the kill rate from just this small chain is
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Old Jan 24, 2008, 07:58 PM // 19:58   #25
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Quote:
Originally Posted by moriz
and i'm sure nobody said anything about pvp balance. this is a build to run around AB, spike people down, laugh at them as your dual KD's kill whatever skills they are trying to use in response, and /rank their corpses and /dance. it also happens to be a very powerful build in the right hands, potentially more powerful than the SP sins and assacasters. if you can't see it, then i'm not going to waste time spoon-feeding you.

and just so you know, i'm one of the first people to successfully play the assassin pre-NF, in both pve and pvp. if you search through the forums, you'll find that i wrote the first definitive guide on playing sins (now extremely outdated and rather poorly written, but i wrote it). i know more than i really want to know about assassins, so it stands to reason that whatever i find to be effective, it really IS effective.

of course, you can just disregard whatever i have to say and insult me and my guild some more. your choice.
You're massivly inflated ego gave me a few good lol's,

what gave me a few more lol's is how everyone ignores you.
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Old Jan 24, 2008, 09:56 PM // 21:56   #26
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If you claim XoO don't know their sins, history proves you wrong.
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Old Jan 24, 2008, 10:50 PM // 22:50   #27
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lol

sins were never hard to play people just didnt figure it out fast enough that sins are not ment to tank............
I was taught by someone in my guild about that and learned how to play sins well long before NF.

and is this still a topic about whether sins fail or not or is it about the KD build
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Old Jan 24, 2008, 10:57 PM // 22:57   #28
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Quote:
Originally Posted by dasullybear
You're massivly inflated ego gave me a few good lol's,

what gave me a few more lol's is how everyone ignores you.
obviously the last part is incorrect, 'cause YOU are not ignoring me.

my ego might be overinflated, but that doesn't mean i'm wrong. prove me wrong, or stfu.

and lastly: stop dragging XoO into this. i don't know why you guys are so intent on insulting XoO, but the guild (or massively huge superguild, more precisely) have nothing to do with this discussion/flamewar.
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Old Jan 24, 2008, 10:59 PM // 22:59   #29
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Now it seems moriz is trying to make this about some guild.

j/k

also why is it on guru everyone is so sensitive about stuff its funny
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Old Jan 25, 2008, 02:49 AM // 02:49   #30
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moriz ois trying to get this business of the Xoo aliance and I think he does the best because our guilds has nothing to do with the business
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Old Jan 25, 2008, 03:01 AM // 03:01   #31
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The analogy between Shove and Iron Palm is evident. While the Shove build enables HealSig, SP-Iron Palm allows for an IAS. Deadly Arts can be boosted to 11 assuming accepted runing, and basically allows for the same spike but with higher attack speed.

I went
Shadow Prison {E}
Iron Palm
Tiger Stance
Falling Lotus Strike
Twisting Fangs
Black Spider Strike (SP lasts 8 sec @ DA11. no prob.)
Blades of Steel
Dash - or- Resurrection Signet

Can't deny the power of Blades of Steel, nor of an IAS. Of course the same attacks as in the Shove build could be fitted, but the Shove spike's strength pales to this one's.

You wanted an SP comparison, here it is! ShunGokuSatsu!

Last edited by Bobby2; Jan 25, 2008 at 03:04 AM // 03:04..
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Old Jan 25, 2008, 03:15 AM // 03:15   #32
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meh i still like mine better :P

mark of instability
shove
falling lotus strike
twisting fangs
falling spider
blades of steel
siphon speed
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Old Jan 25, 2008, 03:57 AM // 03:57   #33
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the real strength of the shove assassin is the frontloaded, CONTINUOUS dual knockdowns. because shove does not have an aftercast, hoto hits just as the target stands up, which means that the target can't do anything for 4 whole seconds. in fact, the shove assassin's KDs fly through so quickly, that under the 25% IAS from battlecry, the SECOND hit of hoto KDs, not the first. with a 33% IAS, hoto won't KD at all because the target won't have stood up yet (which is why the shove assassin does not have an IAS).

the benefit of a essentially 4 second KD cannot be taken lightly. it means that the build will instantly gain a jump on anything out there and does not give the target a chance to respond. even if the target does not die immediately, the combined degen will quickly finish it off while the shove assassin runs off. essentially if played right, the target CANNOT respond.
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Old Jan 25, 2008, 02:57 PM // 14:57   #34
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Actually i've found under any ias will mess up the timing of HoTo, but then use it skillfully!! >
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Old Jan 25, 2008, 06:17 PM // 18:17   #35
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Quote:
Originally Posted by moriz
you've stole my shove assassin! BLASPHEMY!!!!

anyways, here's mine:

CS: 9+1
DM: 12+2
tactics: 9

shove {E}
falling lotus
hoto
falling spider
twisting fangs
shadow walk
dash
healing signet
This looks like a fun build. I must try it.
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Old Jan 25, 2008, 07:17 PM // 19:17   #36
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I still dont like healing sig
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Old Jan 25, 2008, 10:13 PM // 22:13   #37
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Healing sig works wonders... just don't activate it while you're taking damage or in AoE's. It hurts. A lot.

The tactics also lets me carry around a tactics shield =D With the +16 armor/+26 vs type. It's nice.
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Old Jan 26, 2008, 05:20 PM // 17:20   #38
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Quote:
Originally Posted by moriz
and just so you know, i'm one of the first people to successfully play the assassin pre-NF, in both pve and pvp. if you search through the forums, you'll find that i wrote the first definitive guide on playing sins (now extremely outdated and rather poorly written, but i wrote it). i know more than i really want to know about assassins, so it stands to reason that whatever i find to be effective, it really IS effective.
S

Yeah, and I was the best warrior. Ever.

How can you even say that you were one of the most successful players of the assassin pre-NF, in both pve pvp? Because you wrote the first "definitive" guide on playing sins..
Bad players write guides too..
Doesn't mean you're good

Furthermore, what you say isn't 'great' just because you say it is.

Balanced Stance > your whole combo
Aura of Stability> your whole combo

Last edited by tzavong; Jan 26, 2008 at 05:25 PM // 17:25..
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Old Jan 26, 2008, 05:50 PM // 17:50   #39
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Quote:
Originally Posted by tzavong
Balanced Stance > your whole combo
Aura of Stability> your whole combo
This is true. Let me rephrase: this Shove build is countered by

- A single gimmicky Warrior build
- A crap skill no Monk worth his salt would consider

GG
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Old Jan 26, 2008, 05:53 PM // 17:53   #40
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Quote:
Originally Posted by Bobby2
This is true. Let me rephrase: this Shove build is countered by

- A single gimmicky Warrior build
- A crap skill no Monk worth his salt would consider

GG
balanced stance is sometimes ran on monks.
Aura of stability is often run, at least 2 copies in HA, however also on a off-monk in arena's.
Hence they nerfed the skill twice in a week.
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